Thousands of combinations guarantee 100% uniqueness of your Golem. You are buying a truly unique game object with its own characteristics!
As part of the bounty company, we will distribute free NFT for social activity.
For a hold of coins equal to $5000 or more at the time of purchase, we give 1 NFT per month.
Every member of the community can rent or lease a DIG NFT, so new players can get into the game.
One of the main types of obtaining DIG tokens is to create them using assets obtained in the game.
In the next stages will be created marketplace where anyone can buy or sell their DIG NFT.
All DIG NFTs will be available for speculation in the secondary markets.
We will publish game challenges on the official social channels, for passage of which players gets NFTs.
The game has a rating system in which users can receive real bonuses for TOP places.
The game provides a scholarship system, where Gain-master can upgrade someone else's character for in-game currency.
As part of the marketing campaign, we will attract influencers and advisers with payment in DIG NFT.
Each Golem is a unique multi-layered object
Log in to the game from both a computer and a mobile device
Each Golem owner has a license recorded in the blockchain
Every element of the assets was drawn by the painstaking artist
Each Golem is also an active element of the game with unique stats
NFT Golems are available for purchase and sale at third-party auctions
Game items can be tokenified and traded on the markets
Using of blockchain minimized risks of fraud with digital property
Players can use assets and game elements in other applications
Each NFT is created not only by using AI software, but players themselves
Digital Golems is an actively growing community of crypto enthusiasts
We follow our development roadmap by specific points by order of priority
The cost of services and goods in the world depends on the available supply
We create game world without centralization
All holders of NFT will be invited to the open beta testing of the game
Regular open and closed giveaways of free tokens to all DIG NFT holders
Only the owners of DIG NET can do stacking and make profit from it
The number of participants in the game is growing and will continue to grow rapidly
Players can receive income for their participation in the game
As gamers, we value the community feedback most of all
The user receives NFT (through purchase or drawing) and enters the game using NFT as a key and as their Avatar
Buy the goods that are necessary to start the session in the game in the in-game store
During the session, they get additional goods (resources and items), as well as assets
From enough assets, a user in the laboratory can create a new Golem (the creation of a Golem is part of the NFT emission and is considered in their total balance)
Excavation is the most effective tool for searching and extracting ore containing Digibytes.
Automatic mining of Digibytes requires the installation of special devices - Mining rig - at the ore mining site.
Find chests in random locations on the map or loot defeated NPCs
The seeds in certain soil let new vein of ore begins to grow in this place.
* You need at least 1 NFT to start mining Digibytes
Depending on the series, each golem may have its own characteristics and special abilities.
The rarer the series, the higher the character's stats and the more special abilities available to the player.
Source of receipt: In game only
Flashlight Length on the landscape | 50 |
Movement Speed | 50 |
Energy Consumption rate | 50 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 50 |
Jump Height | 150 |
Extra | Resistance to Heat, Possibility of Passing Fire |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game only
Flashlight Length on the landscape | 50 |
Movement Speed | 50 |
Energy Consumption rate | 50 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 50 |
Jump Height | 150 |
Extra | Resistance to Heat, Possibility of Passing Fire, Sees the Mines of other users, Sees the Traps of other users |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 100 |
Energy Consumption rate | 100 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 100 |
Jump Height | 100 |
Extra | Resistance to Corrosion |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 100 |
Energy Consumption rate | 100 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 100 |
Jump Height | 100 |
Extra | Resistance to Corrosion, Resistance to Electrical anomalies |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 100 |
Energy Consumption rate | 100 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 100 |
Jump Height | 100 |
Extra | Resistance to Corrosion, Possibility of Passing Water |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 100 |
Energy Consumption rate | 100 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 100 |
Jump Height | 100 |
Extra | Resistance to Corrosion, Sees the Mines of other users, Sees the Traps of other users |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 100 |
Energy Consumption rate | 100 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 100 |
Jump Height | 100 |
Extra | Resistance to Corrosion, Ability to Passing Sand, Possibility of Passing Water |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 125 |
Energy Consumption rate | 150 |
Radius of Trap | 125 |
Radius of Snare | 125 |
Size of Radar | 100 |
Jump Height | 125 |
Extra | Resistance to Corrosion, Ability to Passing Sand, Hacking of Structures |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 50 |
Energy Consumption rate | 125 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 75 |
Jump Height | 50 |
Extra | Resistance to Corrosion, Resistance to Freasing |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 100 |
Movement Speed | 50 |
Energy Consumption rate | 125 |
Radius of Trap | 100 |
Radius of Snare | 100 |
Size of Radar | 75 |
Jump Height | 50 |
Extra | Resistance to Gas, Resistance to Corrosion, Resistance to Freasing |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 75 |
Movement Speed | 75 |
Energy Consumption rate | 75 |
Radius of Trap | 75 |
Radius of Snare | 75 |
Size of Radar | 100 |
Jump Height | 150 |
Extra | Resistance to Freasing, Possibility of Passing Water |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 75 |
Movement Speed | 75 |
Energy Consumption rate | 75 |
Radius of Trap | 75 |
Radius of Snare | 75 |
Size of Radar | 100 |
Jump Height | 150 |
Extra | Resistance to Electrical anomalies, Resistance to Freasing, Ability to Passing Sand, Possibility of Passing Water |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game + Whitelist
Flashlight Length on the landscape | 75 |
Movement Speed | 75 |
Energy Consumption rate | 75 |
Radius of Trap | 75 |
Radius of Snare | 75 |
Size of Radar | 100 |
Jump Height | 150 |
Extra | Resistance to Freasing, Sees the Mines of other users, Sees the Traps of other users |
* Exact specifications can be clarified after the game balance test |
Source of receipt: For media parnters only
Flashlight Length on the landscape | 100 |
Movement Speed | 75 |
Energy Consumption rate | 75 |
Radius of Trap | 125 |
Radius of Snare | 125 |
Size of Radar | 150 |
Jump Height | 75 |
Extra | Resistance to Gas, Resistance to Corrosion, Resistance to Electrical anomalies, Resistance to Freasing, Resistance to Heat |
* Exact specifications can be clarified after the game balance test |
Source of receipt: In game only
Flashlight Length on the landscape | 75 |
Movement Speed | 100 |
Energy Consumption rate | 100 |
Radius of Trap | 125 |
Radius of Snare | 125 |
Size of Radar | 125 |
Jump Height | 75 |
Extra | Resistance to Corrosion, Resistance to Electrical anomalies, Possibility of Passing Acid, Hacking of Structures |
* Exact specifications can be clarified after the game balance test |
Source of receipt: Private list only
Flashlight Length on the landscape | 125 |
Movement Speed | 125 |
Energy Consumption rate | 125 |
Radius of Trap | 125 |
Radius of Snare | 125 |
Size of Radar | 125 |
Jump Height | 125 |
Extra | Ability to Passing Sand, Possibility of Passing Water, Possibility of Passing Fire, Possibility of Passing Acid |
* Exact specifications can be clarified after the game balance test |
Source of receipt: Private list only
Flashlight Length on the landscape | 150 |
Movement Speed | 150 |
Energy Consumption rate | 150 |
Radius of Trap | 150 |
Radius of Snare | 150 |
Size of Radar | 150 |
Jump Height | 150 |
Extra | Ability to Passing Sand, Possibility of Passing Water, Possibility of Passing Fire, Possibility of Passing Acid |
* Exact specifications can be clarified after the game balance test |
Source of receipt: Private list only
Flashlight Length on the landscape | 150 |
Movement Speed | 150 |
Energy Consumption rate | 150 |
Radius of Trap | 150 |
Radius of Snare | 150 |
Size of Radar | 150 |
Jump Height | 150 |
Extra | Resistance to Gas, Resistance to Corrosion, Resistance to Electrical anomalies, Resistance to Freasing, Resistance to Heat, Ability to Passing Sand, Possibility of Passing Water, Possibility of Passing Fire, Possibility of Passing Acid, Sees the Mines of other users, Sees the Traps of other users, Hacking of Structures |
* Exact specifications can be clarified after the game balance test |
Source of receipt: Private list only
* Cards from the New Generation are not only available for purchase, but also can be created from assets purchased or collected in game itself.
** An Image-card (NFT) is a character that user plays, consists of image file glued together from several layers, forming an image of a monster with different limbs. Each layer is an asset that players receive for capturing Psychospheres. The Image-card is conditionally placed in the "module" in which the player moves on landscape. There can be several Image-cards and each can have its own properties.
*** In each series, it is immediately indicated what number and type of certain elements are used in it. Given this data, you will be able to determine the uniqueness of the object. There are no items presented in less than 5.
**** Whatever your Golem is - it is a unique object with different characteristics that affect both the price and the possibilities in the game. Some Golems are rarer than others are, because they either are released in a private drop or are only available in the game.
***** A certain percent of Golems will not be put on sale. They will be distributed free of charge to community members for certain achievements in and out of the game.
* information may be clarified or changed during the development process
Still have questions? Explore our whitepaper